+ throw incompatible_data("Texture2D::image");
+
+ PixelStore pstore = PixelStore::from_image(img);
+ BindRestore _bind_ps(pstore);
+
+ image(0, fmt, UNSIGNED_BYTE, from_buffer ? 0 : img.get_data());
+}
+
+void Texture2D::get_level_size(unsigned level, unsigned &w, unsigned &h)
+{
+ w >>= level;
+ h >>= level;
+
+ if(!w && h)
+ w = 1;
+ else if(!h && w)
+ h = 1;
+}
+
+Resource::AsyncLoader *Texture2D::load(IO::Seekable &io)
+{
+ return new AsyncLoader(*this, io);
+}
+
+void Texture2D::unload()
+{
+ glDeleteTextures(1, &id);
+ id = 0;
+ // TODO check which params actually need refreshing
+ dirty_params = -1;
+}
+
+
+Texture2D::Loader::Loader(Texture2D &t):
+ DataFile::DerivedObjectLoader<Texture2D, Texture::Loader>(t)
+{
+ init();
+}
+
+Texture2D::Loader::Loader(Texture2D &t, Collection &c):
+ DataFile::DerivedObjectLoader<Texture2D, Texture::Loader>(t, c)
+{
+ init();
+}
+
+void Texture2D::Loader::init()
+{
+ add("image_data", &Loader::image_data);
+ add("raw_data", &Loader::raw_data);
+ add("storage", &Loader::storage);
+ add("storage", &Loader::storage_b);
+}
+
+void Texture2D::Loader::image_data(const string &data)
+{
+ Graphics::Image img;
+ IO::Memory mem(data.data(), data.size());
+ img.load_io(mem);
+
+ obj.image(img, srgb);
+}
+
+void Texture2D::Loader::raw_data(const string &data)
+{
+ obj.image(0, get_base_pixelformat(obj.ifmt), UNSIGNED_BYTE, data.data());
+}
+
+void Texture2D::Loader::storage(PixelFormat fmt, unsigned w, unsigned h)
+{
+ if(srgb)
+ fmt = get_srgb_pixelformat(fmt);
+ obj.storage(fmt, w, h);
+}
+
+void Texture2D::Loader::storage_b(PixelFormat fmt, unsigned w, unsigned h, unsigned)
+{
+ storage(fmt, w, h);
+}