- void image(unsigned, PixelFormat, DataType, const void *);
- virtual void image(const Graphics::Image &, bool = false);
+ void image(unsigned, const void *);
+ DEPRECATED void image(unsigned, PixelComponents, DataType, const void *);
+ void sub_image(unsigned, int, unsigned, const void *);
+ DEPRECATED void sub_image(unsigned, int, unsigned, PixelComponents, DataType, const void *);
+ virtual void image(const Graphics::Image &, unsigned, bool = false);
+ using Texture::image;