- BindRestore _bind(this);
- glTexSubImage1D(target, level, x, wd, fmt, type, data);
+ comp = get_upload_components(comp);
+ if(ARB_direct_state_access)
+ glTextureSubImage1D(id, level, x, wd, comp, type, data);
+ else
+ glTexSubImage1D(target, level, x, wd, comp, type, data);