- with the defined storage. Semantics depend on the type of texture.
-
- If srgb is true and storage is determined by this call, then an sRGB pixel
- format will be used. */
- virtual void image(const Graphics::Image &, bool srgb = false);
+ with the defined storage. Semantics depend on the type of texture. */
+ virtual void image(const Graphics::Image &, unsigned = 0) = 0;