If texture coordinates fall outside of the principal range of the texture,
wrapping is applied. The default for all directions is REPEAT.
*/
If texture coordinates fall outside of the principal range of the texture,
wrapping is applied. The default for all directions is REPEAT.
*/
void generate_mipmap(bool);
void mag_filter(TextureFilter);
void max_anisotropy(float);
void generate_mipmap(bool);
void mag_filter(TextureFilter);
void max_anisotropy(float);
void update_parameter(int) const;
public:
void set_min_filter(TextureFilter);
void set_mag_filter(TextureFilter);
void update_parameter(int) const;
public:
void set_min_filter(TextureFilter);
void set_mag_filter(TextureFilter);
/** Sets depth texture comparison. Has no effect on other formats. When
comparison is enabled, the third component of the texture coordinate is
compared against the texel value, and the result is returned as the texture
/** Sets depth texture comparison. Has no effect on other formats. When
comparison is enabled, the third component of the texture coordinate is
compared against the texel value, and the result is returned as the texture