+void Texture::set_compare_enabled(bool c)
+{
+ compare = c;
+ update_parameter(COMPARE);
+}
+
+void Texture::set_compare_func(Predicate f)
+{
+ cmp_func = f;
+ update_parameter(COMPARE_FUNC);
+}
+
+void Texture::bind_to(unsigned i) const
+{
+ TexUnit &unit = TexUnit::get_unit(i);
+ const Texture *cur = unit.get_texture();
+ if(unit.set_texture(this))
+ {
+ unit.bind();
+ if(cur && cur->target!=target)
+ glDisable(cur->target);
+ if(!cur || cur->target!=target)
+ glEnable(target);
+ glBindTexture(target, id);
+
+ if(dirty_params)
+ {
+ update_parameter(dirty_params);
+ dirty_params = 0;
+ }
+ }
+}
+
+const Texture *Texture::current(unsigned i)
+{
+ return TexUnit::get_unit(i).get_texture();
+}
+
+void Texture::unbind_from(unsigned i)
+{
+ TexUnit &unit = TexUnit::get_unit(i);
+ const Texture *cur = unit.get_texture();
+ if(unit.set_texture(0))
+ {
+ unit.bind();
+ glBindTexture(cur->target, 0);
+ glDisable(cur->target);
+ }
+}
+
+
+Texture::Loader::Loader(Texture &t):
+ DataFile::ObjectLoader<Texture>(t)
+{
+ add("filter", &Loader::filter);
+ add("max_anisotropy", &Loader::max_anisotropy);
+ add("generate_mipmap", &Loader::generate_mipmap);
+ add("mag_filter", &Loader::mag_filter);
+ add("min_filter", &Loader::min_filter);
+ add("wrap", &Loader::wrap);
+ add("wrap_r", &Loader::wrap_r);
+ add("wrap_s", &Loader::wrap_s);
+ add("wrap_t", &Loader::wrap_t);
+}
+
+void Texture::Loader::filter(TextureFilter f)
+{
+ obj.set_filter(f);
+}
+
+void Texture::Loader::generate_mipmap(bool gm)
+{
+ obj.set_generate_mipmap(gm);
+}
+
+void Texture::Loader::mag_filter(TextureFilter f)
+{
+ obj.set_mag_filter(f);
+}
+
+void Texture::Loader::max_anisotropy(float a)
+{
+ obj.set_max_anisotropy(a);
+}
+
+void Texture::Loader::min_filter(TextureFilter f)
+{
+ obj.set_min_filter(f);
+}
+
+void Texture::Loader::wrap(TextureWrap w)
+{
+ obj.set_wrap(w);
+}
+
+void Texture::Loader::wrap_r(TextureWrap w)
+{
+ obj.set_wrap_r(w);
+}
+
+void Texture::Loader::wrap_s(TextureWrap w)
+{
+ obj.set_wrap_s(w);
+}
+
+void Texture::Loader::wrap_t(TextureWrap w)
+{
+ obj.set_wrap_t(w);
+}