+
+ register_action_type<Animate>("animate");
+ register_action_type<FadeOverlay::Fade>("fade");
+ register_action_type<Stage::UseInView>("use_stage");
+ register_action_type<Stage::SetCamera>("set_camera");
+}
+
+void Sequencer::define_action(const string &name, Action &act)
+{
+ named_actions[name] = &act;