+ Matrix mvm = camera->get_matrix()**matrix;
+ float n = camera->get_near_clip();
+ float f = camera->get_far_clip();
+
+ Vector3 center = mvm*bsphere->get_center();
+ float radius = bsphere->get_radius();
+
+ if(center.z-radius>-n || center.z+radius<-f)
+ return true;
+ for(unsigned i=0; i<4; ++i)
+ if(dot(center, frustum_edges[i])>radius)
+ return true;
+
+ return false;
+}
+
+
+Scene::Loader::Loader(Scene &s, Collection &c):
+ DataFile::CollectionObjectLoader<Scene>(s, &c)
+{
+ add("object", &Loader::object);
+}
+
+void Scene::Loader::object(const string &n)
+{
+ RefPtr<AnimatedObject> anob = new AnimatedObject(get_collection().get<GL::Object>(n));
+ load_sub(*anob);
+ obj.add(*anob);
+ obj.owned_data.push_back(anob.release());