-#include <msp/datafile/builtinsource.h>
-#include <msp/fs/utils.h>
-#include "animation.h"
-#include "armature.h"
-#include "font.h"
-#include "keyframe.h"
-#include "lighting.h"
-#include "material.h"
-#include "mesh.h"
-#include "object.h"
-#include "pipelinetemplate.h"
-#include "pose.h"
-#include "program.h"
-#include "programcompiler.h"
-#include "resourcemanager.h"
-#include "resources.h"
-#include "technique.h"
-#include "texture1d.h"
-#include "texture2d.h"
-#include "texture2darray.h"
-#include "texturecube.h"
-
-using namespace std;
-
-namespace Msp {
-namespace GL {
-
-void init_shaderlib(DataFile::BuiltinSource &);
-
-Resources::Resources():
- default_tex_filter(Texture::can_generate_mipmap() ? LINEAR_MIPMAP_LINEAR : LINEAR),
- srgb_conversion(false),
- resource_manager(0)
-{
- add_type<Animation>().suffix(".anim").keyword("animation");
- add_type<Armature>().suffix(".arma").keyword("armature");
- add_type<Font>().keyword("font");
- add_type<KeyFrame>().suffix(".kframe").keyword("keyframe");
- add_type<Lighting>().suffix(".lightn").keyword("lighting");
- add_type<Material>().suffix(".mat").keyword("material");
- add_type<Mesh>().keyword("mesh").creator(&Resources::create_mesh);
- add_type<Object>().keyword("object");
- add_type<PipelineTemplate>().suffix(".pipe").keyword("pipeline");
- add_type<Pose>().keyword("pose");
- add_type<Program>().keyword("shader").suffix(".glsl").creator(&Resources::create_program);
- add_type<Technique>().suffix(".tech").keyword("technique");
- add_type<Texture1D>().base<Texture>().suffix(".tex1d").keyword("texture1d");
- add_type<Texture2D>().base<Texture>().suffix(".tex2d").suffix(".png").suffix(".jpg").keyword("texture2d").creator(&Resources::create_texture2d);
- add_type<Texture3D>().base<Texture>().suffix(".tex3d").keyword("texture3d");
- add_type<TextureCube>().base<Texture>().suffix(".texcb").keyword("texture_cube");
- add_type<Texture2DArray>().base<Texture>().suffix(".tex2da").keyword("texture2d_array");
-
- add_source(get_builtins());
-}
-
-const DataFile::CollectionSource &Resources::get_builtins()
-{
- static DataFile::BuiltinSource builtins;
- bool init_done = false;
-
- if(!init_done)
- {
- init_shaderlib(builtins);
- init_done = true;
- }
-
- return builtins;
-}
-
-void Resources::set_default_texture_filter(TextureFilter tf)
-{
- default_tex_filter = tf;
-}
-
-void Resources::set_srgb_conversion(bool c)
-{
- srgb_conversion = c;
-}
-
-void Resources::set_resource_manager(ResourceManager *m)
-{
- resource_manager = m;
-}
-
-Mesh *Resources::create_mesh(const string &name)
-{
- if(!resource_manager)
- return 0;
-
- if(RefPtr<IO::Seekable> io = open_from_sources(name))
- {
- RefPtr<Mesh> mesh = new Mesh(resource_manager);
- resource_manager->set_resource_location(*mesh, *this, name);
- return mesh.release();
- }
-
- return 0;
-}
-
-Texture2D *Resources::create_texture2d(const string &name)
-{
- string ext = FS::extpart(name);
- if(ext==".tex2d")
- return 0;
-
- if(RefPtr<IO::Seekable> io = open_from_sources(name))
- {
- Graphics::Image image;
- if(!resource_manager)
- image.load_io(*io);
-
- RefPtr<Texture2D> tex = new Texture2D(resource_manager);
-
- if(is_mipmapped(default_tex_filter))
- {
- tex->set_generate_mipmap(true);
- tex->set_mag_filter(LINEAR);
- }
- else
- tex->set_mag_filter(default_tex_filter);
- tex->set_min_filter(default_tex_filter);
-
- if(resource_manager)
- resource_manager->set_resource_location(*tex, *this, name);
- else
- tex->image(image, srgb_conversion);
- return tex.release();
- }
-
- return 0;
-}
-
-Program *Resources::create_program(const string &name)
-{
- string ext = FS::extpart(name);
- if(ext==".shader")
- return 0;
-
- if(RefPtr<IO::Seekable> io = open_from_sources(name))
- {
- ProgramCompiler compiler;
- compiler.compile(*io, this);
- RefPtr<Program> program = new Program;
- compiler.add_shaders(*program);
- program->link();
- return program.release();
- }
-
- return 0;
-}
-
-} // namespace GL
-} // namespace Msp