+
+ add_source(get_builtins());
+}
+
+const DataFile::CollectionSource &Resources::get_builtins()
+{
+ static DataFile::BuiltinSource builtins;
+ bool init_done = false;
+
+ if(!init_done)
+ {
+ init_shaderlib(builtins);
+ init_done = true;
+ }
+
+ return builtins;