ProgramData *shdata;
RefPtr<const Material> material;
Texturing *texturing;
std::map<std::string, unsigned> tex_names;
ProgramData *shdata;
RefPtr<const Material> material;
Texturing *texturing;
std::map<std::string, unsigned> tex_names;
const Program *get_shader_program() const { return shprog; }
const ProgramData *get_shader_data() const { return shdata; }
void set_material(const Material *);
const Program *get_shader_program() const { return shprog; }
const ProgramData *get_shader_data() const { return shdata; }
void set_material(const Material *);
void set_texture(unsigned, const Texture *);
const Texturing *get_texturing() const { return texturing; }
int get_texture_index(const std::string &) const;
void set_texture(unsigned, const Texture *);
const Texturing *get_texturing() const { return texturing; }
int get_texture_index(const std::string &) const;