RefPtr<const Material> material;
Texturing *texturing;
std::map<std::string, unsigned> tex_names;
RefPtr<const Material> material;
Texturing *texturing;
std::map<std::string, unsigned> tex_names;
void set_shader_program(const Program *, const ProgramData *);
const Program *get_shader_program() const { return shprog; }
void set_shader_program(const Program *, const ProgramData *);
const Program *get_shader_program() const { return shprog; }
void set_material(const Material *);
const Material *get_material() const { return material.get(); }
void set_texture(unsigned, const Texture *);
void set_material(const Material *);
const Material *get_material() const { return material.get(); }
void set_texture(unsigned, const Texture *);