-#ifndef MSP_GL_RENDERPASS_H_
-#define MSP_GL_RENDERPASS_H_
-
-#include <msp/core/refptr.h>
-#include <msp/datafile/objectloader.h>
-#include "bindable.h"
-
-namespace Msp {
-namespace GL {
-
-class Material;
-class Program;
-class ProgramData;
-class Renderer;
-class Texture;
-class Texturing;
-
-/**
-Encapsulates the data that determines the appearance of a rendered surface.
-This includes shader and data for it, material and texturing.
-
-XXX Does not delete inline texture from datafiles properly
-*/
-class RenderPass
-{
-public:
- class Loader: public DataFile::CollectionObjectLoader<RenderPass>
- {
- public:
- Loader(RenderPass &);
- Loader(RenderPass &, Collection &);
-
- private:
- void init();
- void material_inline();
- void material(const std::string &);
- void texunit(unsigned);
- void texunit_named(unsigned, const std::string &);
- void uniforms();
- };
-
-private:
- struct TextureLoader: public DataFile::CollectionObjectLoader<Texturing>
- {
- private:
- unsigned index;
- RefPtr<Texture> tex;
-
- public:
- TextureLoader(Texturing &, unsigned, Collection *);
- private:
- virtual void finish();
-
- void texture(const std::string &);
- void texture2d();
- };
-
- const Program *shprog;
- ProgramData *shdata;
- RefPtr<const Material> material;
- Texturing *texturing;
- std::map<std::string, unsigned> tex_names;
- bool back_faces;
-
-public:
- RenderPass();
- RenderPass(const RenderPass &);
- RenderPass &operator=(const RenderPass &);
- ~RenderPass();
-
- void set_shader_program(const Program *, const ProgramData *);
- const Program *get_shader_program() const { return shprog; }
- const ProgramData *get_shader_data() const { return shdata; }
- void set_material(const Material *);
- const Material *get_material() const { return material.get(); }
- void set_texture(unsigned, const Texture *);
- const Texturing *get_texturing() const { return texturing; }
- int get_texture_index(const std::string &) const;
- void set_back_faces(bool);
- bool get_back_faces() const { return back_faces; }
-
- void apply(Renderer &) const;
-};
-
-} // namespace GL
-} // namespace Msp
-
-#endif