+RenderPass &RenderPass::operator=(const RenderPass &other)
+{
+ shprog = other.shprog;
+ shdata = other.shdata;
+ uniform_slots = other.uniform_slots;
+ material = other.material;
+ material_slot = other.material_slot;
+ texturing = other.texturing ? new Texturing(*other.texturing) : 0;
+ tex_names = other.tex_names;
+ back_faces = other.back_faces;
+ return *this;
+}
+