+ /** Resets all internal state and restarts rendering. There must be no
+ unpopped state in the stack. It is permissible to call begin() multiple
+ times without an intervening end().
+
+ Deprecated; use end() and set_camera() instead.*/
+ void begin(const Camera *);
+
+ /** Sets the camera to render from. The modelview matrix is reset to the
+ camera's view matrix. */
+ void set_camera(const Camera &);
+
+ const Camera *get_camera() const { return state->camera; }
+
+ /** Replaces the Renderer's modelview matrix. */
+ void set_matrix(const Matrix &);
+
+ /** Applies a transform to the Renderer's modelview matrix. */
+ void transform(const Matrix &);