+
+ if(!legacy_bindings)
+ {
+ if(changed&MODERN_MATRIX)
+ {
+ standard_shdata.uniform("eye_obj_matrix", state->modelview_matrix);
+ LinAl::SquareMatrix<float, 3> nm = state->modelview_matrix.block<3, 3>(0, 0);
+ nm = transpose(invert(nm));
+ standard_shdata.uniform_matrix3("eye_obj_normal_matrix", &nm(0, 0));
+ changed = (changed&~MODERN_MATRIX)|STANDARD_SHDATA;
+ }
+
+ if(state->material && ((changed&MATERIAL_SHDATA) || shprog_changed))
+ {
+ state->material->get_shader_data().apply();
+ changed &= ~MATERIAL_SHDATA;
+ }
+
+ if((changed&STANDARD_SHDATA) || shprog_changed)
+ {
+ standard_shdata.apply();
+ changed &= ~STANDARD_SHDATA;
+ }
+ }
+
+ bool extra_shdata = (shdata_stack.size()>state->shdata_count);
+
+ if((changed&SHADER_DATA) || shprog_changed || extra_shdata)
+ {
+ if(extra_shdata)
+ shdata_stack.erase(shdata_stack.begin()+state->shdata_count, shdata_stack.end());
+ for(vector<const ProgramData *>::const_iterator i=shdata_stack.begin(); i!=shdata_stack.end(); ++i)
+ (*i)->apply();
+ changed &= ~SHADER_DATA;
+ }