- glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, fmt, width, height);
+ glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, samples, fmt, width, height);
+}
+
+void Renderbuffer::bind() const
+{
+ if(set_current(this))
+ glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, id);
+}
+
+void Renderbuffer::unbind()
+{
+ if(set_current(0))
+ glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0);