- Bind _bind(this, true);
- width = w;
- height = h;
- glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, fmt, width, height);
+ require_pixelformat(fmt);
+ BindRestore _bind(this);
+ width = wd;
+ height = ht;
+ glRenderbufferStorage(GL_RENDERBUFFER, fmt, width, height);