+ glDeleteRenderbuffers(1, &id);
+}
+
+void Renderbuffer::storage(PixelFormat fmt, unsigned wd, unsigned ht)
+{
+ require_pixelformat(fmt);
+ width = wd;
+ height = ht;
+ if(ARB_direct_state_access)
+ glNamedRenderbufferStorage(id, fmt, width, height);
+ else
+ {
+ BindRestore _bind(this);
+ glRenderbufferStorage(GL_RENDERBUFFER, fmt, width, height);
+ }