- unsigned j = i%2;
- renderer.set_framebuffer(i+1<postproc.size() ? &target[1-j]->get_framebuffer() : out_fbo);
- const Texture2D &color = target[j]->get_target_texture(COLOR_ATTACHMENT);
- const Texture2D &depth = target[j]->get_target_texture(DEPTH_ATTACHMENT);
+ unsigned j = 1-i%2;
+ renderer.set_framebuffer(i+1<postproc.size() ? &target[j]->get_framebuffer() : out_fbo);
+ const Texture2D &color = source->get_target_texture(COLOR_ATTACHMENT);
+ const Texture2D &depth = source->get_target_texture(DEPTH_ATTACHMENT);