bool Scene::setup_frustum(const Renderer &renderer) const
{
const Camera *camera = renderer.get_camera();
if(!camera)
return false;
bool Scene::setup_frustum(const Renderer &renderer) const
{
const Camera *camera = renderer.get_camera();
if(!camera)
return false;
register_type<SimpleScene>("simple");
register_type<ZSortedScene>("zsorted");
register_type<OrderedScene>("ordered");
register_type<SimpleScene>("simple");
register_type<ZSortedScene>("zsorted");
register_type<OrderedScene>("ordered");