Wraps a Framebuffer and its attachments for easier management.
All attachments will be created as 2D or 2D multisample textures, depending on
Wraps a Framebuffer and its attachments for easier management.
All attachments will be created as 2D or 2D multisample textures, depending on
public:
RenderTarget(unsigned, unsigned, const FrameFormat & = (COLOR_ATTACHMENT, DEPTH_ATTACHMENT));
public:
RenderTarget(unsigned, unsigned, const FrameFormat & = (COLOR_ATTACHMENT, DEPTH_ATTACHMENT));