+void Renderer::set_front_face(FaceWinding winding)
+{
+ state->front_face = winding;
+}
+
+void Renderer::set_face_cull(CullMode cull)
+{
+ state->face_cull = cull;
+}
+
+void Renderer::set_depth_test(const DepthTest *dt)
+{
+ state->depth_test = dt;
+}
+
+void Renderer::set_stencil_test(const StencilTest *st)