+void Renderer::resolve_multisample(Framebuffer &target, BufferBits buffers)
+{
+ if(!state->framebuffer)
+ throw invalid_operation("Renderer::resolve_multisample");
+
+ unsigned width = state->framebuffer->get_width();
+ unsigned height = state->framebuffer->get_height();
+ if(target.get_width()!=width || target.get_height()!=height)
+ throw incompatible_data("Renderer::resolve_multisample");
+
+ if(ARB_direct_state_access)
+ glBlitNamedFramebuffer(state->framebuffer->get_id(), target.get_id(), 0, 0, width, height, 0, 0, width, height, buffers, GL_NEAREST);
+ else
+ {
+ glBindFramebuffer(GL_READ_FRAMEBUFFER, state->framebuffer->get_id());
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, target.get_id());
+
+ target.refresh();
+
+ glBlitFramebuffer(0, 0, width, height, 0, 0, width, height, buffers, GL_NEAREST);
+
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
+ pipeline_state.set_framebuffer(0);
+ }
+}
+