state_stack.emplace_back();
current_state = &state_stack.back();
RendererBackend::begin();
add_shader_data(standard_shdata);
state_stack.emplace_back();
current_state = &state_stack.back();
RendererBackend::begin();
add_shader_data(standard_shdata);
commands.use_pipeline(&pipeline_state);
commands.draw_instanced(batch, count);
}
commands.use_pipeline(&pipeline_state);
commands.draw_instanced(batch, count);
}