- bool shdata_changed = changed&SHADER_DATA;
- for(auto i=shdata_stack.begin(); (!shdata_changed && i!=shdata_stack.end()); ++i)
- shdata_changed = (i->shdata->get_generation()!=i->generation);
- bool extra_shdata = (shdata_stack.size()>state->shdata_count);
-
- if(shdata_changed || shprog_changed || extra_shdata)
- {
- if(extra_shdata)
- shdata_stack.erase(shdata_stack.begin()+state->shdata_count, shdata_stack.end());
- for(const BoundProgramData &d: shdata_stack)
- {
- d.shdata->apply(*state->shprog, pipeline_state);
- d.generation = d.shdata->get_generation();
- }
- changed &= ~SHADER_DATA;
- }
-
- pipeline_state.set_depth_test(state->depth_test);
- pipeline_state.set_stencil_test(state->stencil_test);
- pipeline_state.set_blend(state->blend);
+ pipeline_state.set_depth_test(state.depth_test);
+ pipeline_state.set_stencil_test(state.stencil_test);
+ pipeline_state.set_blend(state.blend);