- for(vector<BoundTexture>::const_iterator i=texture_stack.begin(); i!=texture_stack.end(); ++i)
- {
- int unit = (i->tag.id ? state->shprog->get_uniform_binding(i->tag) : i->unit);
- if(unit>=0)
- pipeline_state.set_texture(unit, i->texture, i->sampler);
- }
-
- bool shdata_changed = changed&SHADER_DATA;
- for(vector<BoundProgramData>::const_iterator i=shdata_stack.begin(); (!shdata_changed && i!=shdata_stack.end()); ++i)
- shdata_changed = (i->shdata->get_generation()!=i->generation);
- bool extra_shdata = (shdata_stack.size()>state->shdata_count);
-
- if(shdata_changed || shprog_changed || extra_shdata)
- {
- if(extra_shdata)
- shdata_stack.erase(shdata_stack.begin()+state->shdata_count, shdata_stack.end());
- for(vector<BoundProgramData>::const_iterator i=shdata_stack.begin(); i!=shdata_stack.end(); ++i)