- block.block = new UniformBlock(info.data_size);
- block.block->use_buffer(buffer, last_block);
- last_block = block.block;
+ BufferBackedUniformBlock *bb_block = new BufferBackedUniformBlock(info.data_size);
+ block.block = bb_block;
+ bb_block->use_buffer(buffer, last_buffer_block);
+ last_buffer_block = bb_block;