- bounding_shader(Resources::get_global().get<Program>("_occluder.glsl.shader")),
- no_depth_write(LEQUAL, false),
- occluder_min_size(0.25f),
- queries(OCCLUSION_QUERY, 0),
- cache_dirty(false)
+ bounding_shader(Resources::get_global().get<Program>("occluder.glsl.shader")),
+ queries(OCCLUSION_QUERY, 0)