+ if(info)
+ {
+ find_uniforms_for_block(i->second, *info);
+
+ if(!i->second.uniforms.empty())
+ {
+ i->second.block = create_block(*info);
+ i->second.changes = VALUES_CHANGED;
+ }
+ }
+ else
+ {
+ i->second.block = new UniformBlock;
+ i->second.changes = VALUES_CHANGED;
+ }
+ }
+ else if(info && i->second.changes==KEYS_CHANGED)
+ {
+ find_uniforms_for_block(i->second, *info);
+ if(!i->second.uniforms.empty())
+ {
+ if(!i->second.block)
+ i->second.block = create_block(*info);
+ i->second.changes = VALUES_CHANGED;
+ }
+ else
+ i->second.changes = NO_CHANGES;