+ uniform<UniformMatrix2x2f>(name, v);
+}
+
+void ProgramData::uniform(const string &name, const LinAl::Matrix<float, 2, 3> &m)
+{
+ uniform_matrix3x2(name, &m(0, 0));
+}
+
+void ProgramData::uniform_matrix3x2(const string &name, const float *v)
+{
+ uniform<UniformMatrix3x2f>(name, v);
+}
+
+void ProgramData::uniform(const string &name, const LinAl::Matrix<float, 2, 4> &m)
+{
+ uniform_matrix4x2(name, &m(0, 0));
+}
+
+void ProgramData::uniform_matrix4x2(const string &name, const float *v)
+{
+ uniform<UniformMatrix4x2f>(name, v);
+}
+
+void ProgramData::uniform(const string &name, const LinAl::Matrix<float, 3, 2> &m)
+{
+ uniform_matrix2x3(name, &m(0, 0));
+}
+
+void ProgramData::uniform_matrix2x3(const string &name, const float *v)
+{
+ uniform<UniformMatrix2x3f>(name, v);