+ uniform_matrix2(name, &m(0, 0));
+}
+
+void ProgramData::uniform_matrix2(const string &name, const float *v)
+{
+ uniform(name, new UniformMatrix2x2f(v));
+}
+
+void ProgramData::uniform(const string &name, const LinAl::Matrix<float, 3, 3> &m)
+{
+ uniform_matrix3(name, &m(0, 0));