+ vector<NamedUniform>::const_iterator i = lower_bound(uniforms.begin(), uniforms.end(), name, uniform_name_compare);
+ return ((i!=uniforms.end() && i->name==name) ? i-uniforms.begin() : -1);
+}
+
+void ProgramData::update_block_uniform_indices(SharedBlock &block, const Program::UniformBlockInfo &info) const
+{
+ UInt8 *indices = block.indices.values;
+ if(info.uniforms.size()>16)
+ {
+ if(block.indices.type_flag==0xFD)
+ {
+ block.indices.dynamic.values = new UInt8[info.uniforms.size()];
+ block.indices.type_flag = 0xFE;
+ }
+ indices = block.indices.dynamic.values;
+ }
+
+ block.used = 0;
+ for(unsigned i=0; i<info.uniforms.size(); ++i)