-void ProgramData::uniform(const string &name, float v0, float v1, float v2, float v3)
-{
- uniform(program.get_uniform_location(name), v0, v1, v2, v3);
-}
+ unsigned layout_hash = prog.get_uniform_layout_hash();
+ map<unsigned, Block>::iterator i = blocks.find(layout_hash);
+ if(i==blocks.end())
+ {
+ i = blocks.insert(BlockMap::value_type(layout_hash, Block())).first;
+ i->second.dirty = true;
+ i->second.block = new UniformBlock;
+ }