- { FRAGMENT, "tex_sample", "vec4", "texture2D(texture, texture_coord)", 0 },
+ { FRAGMENT, "normal_sample", "vec3", "texture2D(normalmap, texture_coord).xyz", "!c" },
+ { FRAGMENT, "normal_sample", "vec3", "sample_normalmap(texture_coord)", "c" },
+ { FRAGMENT, "tex_sample", "vec4", "texture2D(texture, texture_coord)", "!c" },
+ { FRAGMENT, "tex_sample", "vec4", "sample_texture(texture_coord)", "c" },