- { UNIFORM, "env_eye_matrix", "mat3", 0, 0 },
- { UNIFORM, "reflectivity", "float", 0, 0 },
- { UNIFORM, "eye_obj_matrix", "mat4", "gl_ModelViewMatrix", 0 },
- { UNIFORM, "eye_obj_normal_matrix", "mat3", "gl_NormalMatrix", 0 },
- { UNIFORM, "projection_matrix", "mat4", "gl_ProjectionMatrix", 0 },
- { UNIFORM, "shd_eye_matrix", "mat4", 0, 0 },
- { UNIFORM, "light_sources", "LightSourceParameters[MAX_LIGHTS]", "gl_LightSource[i]", 0 },
- { UNIFORM, "ambient_color", "vec4", 0, 0 },
- { UNIFORM, "sky_color", "vec4", 0, 0 },
- { UNIFORM, "eye_sky_dir", "vec3", 0, 0 },
- { UNIFORM, "horizon_limit", "float", 0, 0 },
- { UNIFORM, "material", "MaterialParameters", "gl_FrontMaterial", 0 },
+ { UNIFORM, "EnvMap::env_eye_matrix", "mat3", 0, 0 },
+ { UNIFORM, "Material::reflectivity", "float", 0, 0 },
+ { UNIFORM, "Transform::eye_obj_matrix", "mat4", "gl_ModelViewMatrix", 0 },
+ { UNIFORM, "Transform::eye_obj_normal_matrix", "mat3", "gl_NormalMatrix", 0 },
+ { UNIFORM, "Transform::projection_matrix", "mat4", "gl_ProjectionMatrix", 0 },
+ { UNIFORM, "ShadowMap::shd_eye_matrix", "mat4", 0, 0 },
+ { UNIFORM, "Lighting::light_sources", "LightSourceParameters[MAX_LIGHTS]", "gl_LightSource[i]", 0 },
+ { UNIFORM, "Lighting::ambient_color", "vec4", "gl_LightModel.ambient", 0 },
+ { UNIFORM, "Lighting::sky_color", "vec4", 0, 0 },
+ { UNIFORM, "Lighting::eye_sky_dir", "vec3", 0, 0 },
+ { UNIFORM, "Lighting::horizon_limit", "float", 0, 0 },
+ { UNIFORM, "Material::material", "MaterialParameters", "gl_FrontMaterial", 0 },