-
- for(unsigned i=0; i<uniforms_by_index.size(); ++i)
- if(uniforms_by_index[i] && !uniforms_in_blocks[i])
- {
- UniformInfo *info = uniforms_by_index[i];
- info->location = glGetUniformLocationARB(id, info->name.c_str());
- blockless_uniforms.push_back(info);
- }