// XXX Need two color buffer textures to handle multiple post-processors correctly
for(vector<PostProcessor *>::const_iterator i=postproc.begin(); i!=postproc.end(); ++i)
(*i)->render(*color_buf);
// XXX Need two color buffer textures to handle multiple post-processors correctly
for(vector<PostProcessor *>::const_iterator i=postproc.begin(); i!=postproc.end(); ++i)
(*i)->render(*color_buf);