+void Object::render(Renderer &renderer, const Tag &tag) const
+{
+ const RenderPass *pass = get_pass(tag);
+ if(!pass)
+ return;
+
+ Renderer::Push push(renderer);
+ pass->apply(renderer);
+
+ setup_render(renderer, tag);
+ meshes.front()->draw(renderer);
+ finish_render(renderer, tag);
+}
+
+void Object::render(Renderer &renderer, const ObjectInstance &inst, const Tag &tag) const
+{
+ const RenderPass *pass = get_pass(tag);
+ if(!pass)
+ return;
+
+ Renderer::Push push(renderer);
+ pass->apply(renderer);
+
+ setup_render(renderer, tag);
+ inst.setup_render(renderer, tag);
+ unsigned lod = min<unsigned>(inst.get_level_of_detail(renderer), meshes.size()-1);
+ meshes[lod]->draw(renderer);
+ inst.finish_render(renderer, tag);
+ finish_render(renderer, tag);
+}
+
+const RenderPass *Object::get_pass(const Tag &tag) const
+{
+ if(!technique)
+ throw logic_error("!technique");
+ if(!technique->has_pass(tag))
+ return 0;
+ return &technique->get_pass(tag);
+}
+
+void Object::resource_loaded(Resource &res)
+{
+ if(!meshes.empty() && &res==meshes.front().get() && bounding_sphere.is_empty())
+ update_bounding_sphere();
+}
+
+
+Object::Loader::Loader(Object &o):
+ DataFile::CollectionObjectLoader<Object>(o, 0)
+{
+ init();
+}