renderer.set_material(pass->get_material());
renderer.set_texturing(pass->get_texturing());
inst.setup_render(renderer, tag);
renderer.set_material(pass->get_material());
renderer.set_texturing(pass->get_texturing());
inst.setup_render(renderer, tag);
meshes[lod]->draw(renderer);
inst.finish_render(renderer, tag);
}
meshes[lod]->draw(renderer);
inst.finish_render(renderer, tag);
}