render_instance(inst, tag);
meshes[0]->draw();
}
const RenderPass *Object::get_pass(const Tag &tag) const
{
render_instance(inst, tag);
meshes[0]->draw();
}
const RenderPass *Object::get_pass(const Tag &tag) const
{
add("lod_mesh", &Loader::lod_mesh);
add("mesh", static_cast<void (Loader::*)()>(&Loader::mesh));
add("lod_mesh", &Loader::lod_mesh);
add("mesh", static_cast<void (Loader::*)()>(&Loader::mesh));
void Object::Loader::lod_mesh(unsigned l, const string &n)
{
obj.meshes.resize(l+1, 0);
void Object::Loader::lod_mesh(unsigned l, const string &n)
{
obj.meshes.resize(l+1, 0);