-#include <msp/gl/extensions/arb_shader_objects.h>
-#include "misc.h"
-
-namespace Msp {
-namespace GL {
-
-void enable(GLenum state)
-{
- glEnable(state);
-}
-
-void disable(GLenum state)
-{
- glDisable(state);
-}
-
-void set(GLenum state, bool value)
-{
- if(value)
- enable(state);
- else
- disable(state);
-}
-
-int get_i(GLenum state)
-{
- int data;
- glGetIntegerv(state, &data);
- return data;
-}
-
-int get_shader_i(unsigned id, GLenum state)
-{
- int data;
- glGetShaderiv(id, state, &data);
- return data;
-}
-
-int get_program_i(unsigned id, GLenum state)
-{
- int data;
- glGetProgramiv(id, state, &data);
- return data;
-}
-
-} // namespace GL
-} // namespace Msp