- if(manager)
- {
- manager->resource_used(*this);
- if(disallow_rendering)
- return;
- }
-
- renderer.set_mesh(this);
- renderer.set_winding_test(winding);
-
- for(vector<Batch>::const_iterator i=batches.begin(); i!=batches.end(); ++i)
- renderer.draw(*i);