- RenderPass &add_pass(const Tag &);
- bool has_pass(const Tag &) const;
- const RenderPass &get_pass(const Tag &) const;
- const RenderPass *find_pass(const Tag &) const;
- const PassMap &get_passes() const { return passes; }
+ RenderPass &add_pass(Tag);
+ bool has_pass(Tag) const;
+ const RenderPass &get_pass(Tag) const;
+ const RenderPass *find_pass(Tag) const;
+ const std::map<Tag, RenderPass> &get_passes() const { return passes; }