- void set_texture(unsigned, const Texture *, const Sampler * = 0);
- const Texturing *get_texturing() const { return texturing; }
- int get_texture_index(const std::string &) const;
- void set_back_faces(bool);
- bool get_back_faces() const { return back_faces; }
+ void set_texture(Tag, const Texture *, const Sampler * = 0);
+ Tag get_texture_tag(const std::string &) const;
+ void set_face_cull(CullMode);
+ CullMode get_face_cull() const { return face_cull; }
+ void set_receive_shadows(bool);
+ bool get_receive_shadows() const { return receive_shadows; }
+ void set_image_based_lighting(bool);
+ bool get_image_based_lighting() const { return image_based_lighting; }