+// Temporary compatibility feature
+string RenderPass::Loader::get_shader_name(const string &n)
+{
+ if(n.size()>=5 && !n.compare(n.size()-5, 5, ".glsl"))
+ {
+ IO::print(IO::cerr, "Warning: Loading module '%s' as shader is deprecated\n", n);
+ return n+".shader";
+ }
+ return n;
+}
+