map<string, int> extra_spec;
if(receive_shadows)
extra_spec["use_shadow_map"] = true;
map<string, int> extra_spec;
if(receive_shadows)
extra_spec["use_shadow_map"] = true;
void RenderPass::Loader::init_actions()
{
add("shader", &Loader::shader);
void RenderPass::Loader::init_actions()
{
add("shader", &Loader::shader);
add("material", &Loader::material_inline);
add("material", &Loader::material);
add("material_slot", &RenderPass::material_slot);
add("material", &Loader::material_inline);
add("material", &Loader::material);
add("material_slot", &RenderPass::material_slot);