- const vector<Program::UniformInfo> &uniforms = shprog->get_uniforms();
- for(vector<Program::UniformInfo>::const_iterator i=uniforms.begin(); i!=uniforms.end(); ++i)
- if(is_image(i->type) && i->binding==static_cast<int>(index))
- return set_texture(i->tag, tex, samp);
+ const vector<ReflectData::UniformInfo> &uniforms = shprog->get_uniforms();
+ for(const ReflectData::UniformInfo &u: uniforms)
+ if(is_image(u.type) && u.binding==static_cast<int>(index))
+ return set_texture(u.tag, tex, samp);