+Tag RenderPass::get_texture_tag(const string &slot) const
+{
+ auto i = find_member(textures, slot, &TextureSlot::slot_name);
+ return (i!=textures.end() ? i->tag : Tag());
+}
+
+void RenderPass::set_texture(unsigned index, const Texture *tex, const Sampler *samp)
+{
+ if(!shprog)
+ throw invalid_operation("RenderPass::set_texture");
+
+ const vector<ReflectData::UniformInfo> &uniforms = shprog->get_uniforms();
+ for(const ReflectData::UniformInfo &u: uniforms)
+ if(is_image(u.type) && u.binding==static_cast<int>(index))
+ return set_texture(u.tag, tex, samp);
+
+ if(shdata)
+ {
+ for(Tag t: shdata->get_uniform_tags())
+ {
+ auto j = find_member(uniforms, t, &ReflectData::UniformInfo::tag);
+ if(j==uniforms.end() || !is_image(j->type))
+ continue;
+ if(const Uniform1i *uni1i = dynamic_cast<const Uniform1i *>(shdata->find_uniform(t)))
+ if(uni1i->get()==static_cast<int>(index))
+ return set_texture(t, tex, samp);
+ }
+ }