-Material::Material()
-{
- set_ambient(0.2);
- set_diffuse(0.8);
- set_specular(0);
- set_emission(0);
- set_shininess(0);
- set_reflectivity(0);
-}
-
-void Material::set_ambient(const Color &a)
-{
- ambient = a;
- shdata.uniform("material.ambient", ambient);
-}
-
-void Material::set_diffuse(const Color &d)
-{
- diffuse = d;
- shdata.uniform("material.diffuse", diffuse);
-}
-
-void Material::set_specular(const Color &s)
-{
- specular = s;
- shdata.uniform("material.specular", specular);
-}
-
-void Material::set_emission(const Color &e)
-{
- emission = e;
- shdata.uniform("material.emission", emission);
-}
-
-void Material::set_shininess(float s)
-{
- shininess = s;
- shdata.uniform("material.shininess", shininess);
-}
-
-void Material::set_reflectivity(float r)
-{
- reflectivity = r;
- shdata.uniform("reflectivity", reflectivity);
-}
-
-
-Material::Loader::Loader(Material &m):
- DataFile::CollectionObjectLoader<Material>(m, 0)
+void Material::attach_texture_to(const Texture *tex, Texturing &texturing, ProgramData &tex_shdata, const string &name) const